Right now our movement and updates are at the mercy of the frame refresh rate. Need to put in some explicit reading of the clock and measuring elapsed time to be independent of frame rate. See the discussion in this hackernoon link: https://hackernoon.com/how-to-build-a-multiplayer-browser-game-4a793818c29b
Right now our movement and updates are at the mercy of the frame refresh rate. Need to put in some explicit reading of the clock and measuring elapsed time to be independent of frame rate. See the discussion in this hackernoon link: https://hackernoon.com/how-to-build-a-multiplayer-browser-game-4a793818c29b