Observe: Is opponent player still in game? Yes. Where is opponent? Is opponent in range?
Orient: Where is opponent? Which way, how far? What is fastest way to rotate toward opponent?
Decide: We need to rotate and move closer.
Act: Rotate toward the player's ship, fire thruster briefly to get to target speed, when in range pointed at target will fire missiles. Will then repeat this observe, orient, decide, act loop.
Need to be able to play a 2nd payer, the computer AI, for solo gamming.