Closed mythril closed 1 year ago
This isn't a bug, this is by design and has been this way in Razor at least a decade. Sounds like in your case, you'd like a feature that doesn't exclude blessed (invulnerable) mobiles from the targeting system.
Maybe it could be addressed with a new script command / expression that is in a format like:
mobile (closest/random/next/previous) (status) (criminal/enemy/friendly/gray/innocent/murderer/non-friendly/combatant/monster/humanoid/blessed) as varname
mobiletype (GraphicID) (hue) (closest/random/next/previous) (status) (criminal/enemy/friendly/gray/innocent/murderer/non-friendly/combatant/blessed) as varname
Are there build instructions for this project, I'd like to see what I can contribute, but I run on Linux.
I just realized I didn't read the docs for target
so maybe this is already handled well.
I just tried it, there is no option that encompasses the blessed mobiles afaict.
Right, it isn't a feature currently. It would need to be added, to allow you to bypass the blessed check. :)
Summary I was running this script on a Ruins And Riches setup:
And I noticed that it never works on invulnerable mobiles, even when they have the menu index in question.
Steps to reproduce
Expected Results Invulnerable mobiles are still counted as mobiles.
What actually happened Invulnerable mobiles are ignored.