Closed blackwanwinwun closed 1 year ago
Hey, thanks for the reports.
1) If the ghost isn't showing, the client had no idea the mobile exists. I'm trying to replicate this, but all the code that looks at what target to pick, always has a check that the mobile isn't a ghost. I'll keep trying to replicate it.
2) This has been fixed in the latest dev build.
3) I've tried >where
which is a Razor command, and it works just fine. If the server you play on supports it, [where
is also working too. Do you have an example where it doesn't work?
- this would be on uo renaissance. eventhough ingame >where and even -where (macro) work, in a script it doesnt
>where
is a command you type, it's not a scripting command.
You might be looking for say '[where'
Please review https://www.razorce.com/guide/commands/ for a list of scripting commands that are available.
of all the tests, that one i didnt do but works perfect.
At the moment, no plan to have script's auto-load at login. Closing issue for now, feel free to reopen if issues still persist.
1: when a script or macro targets a human or a monster, if there is a ghost human or monster closer, it will eat the target instead of being "ignored" as an invalid target. even when a human ghost is not showing, the target still gets lost on the ghost (human or pet)
2: yell 'bank' yells indeed (another toon can see it furhter away) but it doesnt generate sysmsg (opening the bank)
3: