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markeasting
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game
OpenGL game engine
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Generate contact manifold from EPA results
#27
markeasting
opened
1 year ago
1
Entity class / ability to assign (multiple) scripts
#26
markeasting
opened
1 year ago
0
Draw debug points / lines from anywhere
#25
markeasting
opened
1 year ago
0
Raycast vehicle
#24
markeasting
closed
1 year ago
1
Raycasting (world / screen space)
#23
markeasting
closed
12 months ago
0
Convert Alure to OpenAL-soft
#22
markeasting
opened
1 year ago
0
Skydome
#21
markeasting
closed
1 year ago
0
Depth fog
#20
markeasting
opened
1 year ago
1
Track bezier
#19
markeasting
opened
1 year ago
1
Integrate XPBD physics
#18
markeasting
closed
1 year ago
0
[XPBD] Allocate vectors (e.g. bodies, collisions) as contiguous memory
#17
markeasting
opened
1 year ago
0
Implement profiling
#16
markeasting
opened
1 year ago
0
Check if the branching of Shader::m_needsUpdate actually decreases performance
#15
markeasting
opened
1 year ago
1
Geometry: use any type of buffer attribute / automatically determine glVertexAttribPointer (instead of vertex + index buffer)
#14
markeasting
opened
1 year ago
0
Alure is loaded as dynamic library?
#13
markeasting
closed
1 year ago
0
GLM should be included from local includes, not system
#12
markeasting
closed
1 year ago
0
Controller support / keyboard mapping
#11
markeasting
opened
1 year ago
3
Use streaming for music files
#10
markeasting
closed
1 year ago
0
Scene / layer manager
#9
markeasting
closed
1 year ago
0
Add support for multiple textures / assign with uniforms
#8
markeasting
closed
1 year ago
0
Anti-aliasing / FXAA
#7
markeasting
opened
1 year ago
2
Check if Ref's are passed as const reference -> check ownership
#6
markeasting
opened
1 year ago
0
Convert `Game` class to static / namespace
#5
markeasting
opened
1 year ago
0
Replace &matrix[0][0] with glm::value_ptr(matrix)
#3
markeasting
closed
1 year ago
0
Deferred lighting
#2
markeasting
opened
1 year ago
2
Shadow maps
#1
markeasting
opened
1 year ago
3