Closed Ofenhed closed 13 years ago
Seems to have been a bug with the Samsung Galaxy S. Removing the destroyContext altogether solves it. The context should be destroyed by the glTerminate anyway.
No, it wasn't... I hate the Samsung Galaxy S, it won't let me destroy the context and it won't let me keep the context...
If creating a context and reusing it, the destruction of the reused context will destroy the original context. When previewing under certain conditions (using framebuffers, for some strange reason) this will crash the driver on the Samsung Galaxy S. Using a reuse counter fixes this problem.