Closed amyspark-ng closed 2 weeks ago
Isn't that just this?
const flash = add([
rect(width(), height()),
color(WHITE),
opacity(),
fixed()
])
flash.fadeIn(1).onEnd(destroy(flash))
well yes, if it's dumb feel free to close the issue, just thought it might be a nice built-in feature
No, no, you can add it. The framework which shall not be named also has it I think.
oh, good, would it be better to do with draw or game object?
One extra game object is not going to hurt performance.
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Think it would be cool to have a function to flash the screen, something like
camFlash(WHITE, 1)
being white the color and 1 the time in seconds it takes to fade out, if this could be done using draw i think i would be able to do it :)