A clear and concise description of what the bug is.
Not sure if this is actually a bug, but right now, when you want to get the current frame, it treats all animations of an object as a single animation and returns the frame in this "single animation" thing, instead of returning the frame for the current animation
let's say i have an object with an idle animation (4 frames) and a run animation(3 frames)
if im running, the frame would be something above 3, which doesn't make sense
Describe the bug
A clear and concise description of what the bug is.
Not sure if this is actually a bug, but right now, when you want to get the current frame, it treats all animations of an object as a single animation and returns the frame in this "single animation" thing, instead of returning the frame for the current animation
let's say i have an object with an idle animation (4 frames) and a run animation(3 frames) if im running, the frame would be something above 3, which doesn't make sense