Closed GoogleCodeExporter closed 9 years ago
My code indicates that c.obj consists of 22 closed surfaces. If you look at it
in view, you'll see that all the
faces are closed. Loading it into blender shows partial faces. Is this a bug
with blender's triangulation code?
Running the result through my triangulator:
src/triangulate --obj c.obj > c_tri.obj
Produces a result that loads into blender without holes.
Original comment by tobias.s...@gmail.com
on 2 Jun 2009 at 8:55
your right, its blenders scanfill at fault. please close this report.
Original comment by ideasma...@gmail.com
on 3 Jun 2009 at 2:59
Original comment by tobias.s...@gmail.com
on 3 Jun 2009 at 11:45
Original issue reported on code.google.com by
ideasma...@gmail.com
on 2 Jun 2009 at 3:24Attachments: