Closed cooltg66 closed 7 months ago
Describe the bug Bot doesn't leave connected player list after PlayerDisconnected event (on master (v4.0.4-0.20240221103532-4b53a6146f8c), it was working on v4.0.1)
To Reproduce Download link to an affected demo: https://pub-de8f82f716174101a8e11da069a07907.r2.dev/demo_with_bots.dem (https://www.faceit.com/en/cs2/room/1-d3fea1aa-a28c-4c70-8732-9d1f493f4b53)
Code:
package main import ( "fmt" "log" "os" dem "github.com/markus-wa/demoinfocs-golang/v4/pkg/demoinfocs" events "github.com/markus-wa/demoinfocs-golang/v4/pkg/demoinfocs/events" ) func main() { f, err := os.Open("C:\\demo_to_parse\\demo_with_bots.dem") if err != nil { log.Panic("failed to open demo file: ", err) } defer f.Close() p := dem.NewParser(f) defer p.Close() p.RegisterEventHandler(func(e events.PlayerDisconnected) { fmt.Printf("PlayerDisconnected %d %d %s %d\n", p.GameState().IngameTick(), e.Player.SteamID64, e.Player.Name, e.Player.Team) fmt.Println("PARTICIPANTS:") for _, player := range p.GameState().Participants().Connected() { fmt.Printf("Player %d %d %s %d\n", p.GameState().IngameTick(), player.SteamID64, player.Name, player.Team) } fmt.Println("") }) p.RegisterEventHandler(func(e events.BotConnect) { fmt.Printf("BotConnect %d %d %s %d\n", p.GameState().IngameTick(), e.Player.SteamID64, e.Player.Name, e.Player.Team) fmt.Println("PARTICIPANTS:") for _, player := range p.GameState().Participants().Connected() { fmt.Printf("Player %d %d %s %d\n", p.GameState().IngameTick(), player.SteamID64, player.Name, player.Team) } fmt.Println("") }) p.RegisterEventHandler(func(e events.PlayerConnect) { fmt.Printf("PlayerConnect %d %d %s %d\n", p.GameState().IngameTick(), e.Player.SteamID64, e.Player.Name, e.Player.Team) fmt.Println("PARTICIPANTS:") for _, player := range p.GameState().Participants().Connected() { fmt.Printf("Player %d %d %s %d\n", p.GameState().IngameTick(), player.SteamID64, player.Name, player.Team) } fmt.Println("") }) // Parse to end err = p.ParseToEnd() if err != nil { log.Panic("failed to parse demo: ", err) } }
Expected behavior On v4.0.1 sample code prints:
BotConnect 3853 0 Crew 2 PARTICIPANTS: Player 3853 76561199051685373 ArT_VeetoO 3 Player 3853 76561198837009234 skidib 2 Player 3853 76561198114251326 Fenr1z 3 Player 3853 76561198164447960 wilcobijlen 2 Player 3853 76561198101608281 wAkexD 2 Player 3853 76561199087147553 MrBlueee 3 Player 3853 0 Crew 2 Player 3853 76561199006865240 sem1_____ 3 Player 3853 76561198168492708 bRE4My 3 Player 3853 76561198343710146 JiujiG_ 2 PlayerDisconnected 5655 0 Crew 2 PARTICIPANTS: Player 5655 76561198101608281 wAkexD 2 Player 5655 76561198114251326 Fenr1z 3 Player 5655 76561198164447960 wilcobijlen 2 Player 5655 76561199087147553 MrBlueee 3 Player 5655 76561199006865240 sem1_____ 3 Player 5655 76561198168492708 bRE4My 3 Player 5655 0 Crew 2 Player 5655 76561199051685373 ArT_VeetoO 3 Player 5655 76561198837009234 skidib 2 Player 5655 76561198343710146 JiujiG_ 2 PlayerConnect 5655 76561198171298202 Deth77 2 PARTICIPANTS: Player 5655 76561198837009234 skidib 2 Player 5655 76561198114251326 Fenr1z 3 Player 5655 76561198164447960 wilcobijlen 2 Player 5655 76561199006865240 sem1_____ 3 Player 5655 76561199051685373 ArT_VeetoO 3 Player 5655 76561198343710146 JiujiG_ 2 Player 5655 76561198171298202 Deth77 2 Player 5655 76561198101608281 wAkexD 2 Player 5655 76561199087147553 MrBlueee 3 Player 5655 76561198168492708 bRE4My 3
On master (v4.0.4-0.20240221103532-4b53a6146f8c) sample code prints:
BotConnect 3853 0 Crew 0 PARTICIPANTS: Player 3853 76561198837009234 skidib 2 Player 3853 76561199006865240 sem1_____ 3 Player 3853 76561198164447960 wilcobijlen 2 Player 3853 0 SourceTV 0 Player 3853 76561199051685373 ArT_VeetoO 3 Player 3853 76561198343710146 JiujiG_ 2 Player 3853 76561199087147553 MrBlueee 3 Player 3853 76561198114251326 Fenr1z 3 Player 3853 76561198101608281 wAkexD 2 Player 3853 76561198168492708 bRE4My 3 Player 3853 0 Crew 0 PlayerDisconnected 5655 0 Crew 2 PARTICIPANTS: Player 5655 76561199051685373 ArT_VeetoO 3 Player 5655 76561199087147553 MrBlueee 3 Player 5655 76561198168492708 bRE4My 3 Player 5655 0 Crew 2 Player 5655 76561198837009234 skidib 2 Player 5655 76561199006865240 sem1_____ 3 Player 5655 76561198164447960 wilcobijlen 2 Player 5655 0 SourceTV 0 Player 5655 76561198101608281 wAkexD 2 Player 5655 76561198343710146 JiujiG_ 2 Player 5655 76561198114251326 Fenr1z 3 PlayerConnect 5655 76561198171298202 Deth77 2 PARTICIPANTS: Player 5655 76561199087147553 MrBlueee 3 Player 5655 76561198837009234 skidib 2 Player 5655 76561199006865240 sem1_____ 3 Player 5655 76561198164447960 wilcobijlen 2 Player 5655 0 Crew 2 Player 5655 0 SourceTV 0 Player 5655 76561198101608281 wAkexD 2 Player 5655 76561198343710146 JiujiG_ 2 Player 5655 76561198168492708 bRE4My 3 Player 5655 76561198114251326 Fenr1z 3 Player 5655 76561199051685373 ArT_VeetoO 3 Player 5655 76561198171298202 Deth77 2
Library version master (v4.0.4-0.20240221103532-4b53a6146f8c)
Additional context This is probably linked to #511
Many thanks :)
Fixed in v4.0.4 - go get github.com/markus-wa/demoinfocs-golang/v4@v4.0.4 to receive
v4.0.4
go get github.com/markus-wa/demoinfocs-golang/v4@v4.0.4
Describe the bug Bot doesn't leave connected player list after PlayerDisconnected event (on master (v4.0.4-0.20240221103532-4b53a6146f8c), it was working on v4.0.1)
To Reproduce Download link to an affected demo: https://pub-de8f82f716174101a8e11da069a07907.r2.dev/demo_with_bots.dem (https://www.faceit.com/en/cs2/room/1-d3fea1aa-a28c-4c70-8732-9d1f493f4b53)
Code:
Expected behavior On v4.0.1 sample code prints:
On master (v4.0.4-0.20240221103532-4b53a6146f8c) sample code prints:
Library version master (v4.0.4-0.20240221103532-4b53a6146f8c)
Additional context This is probably linked to #511
Many thanks :)