Closed beew closed 2 years ago
I cannot reproduce this on my machine (Debian unstable, LXQT).
Bino is currently being rewritten completely and will be based on Qt 6. The fullscreen mode is now based on standard Qt methods instead of low-level system fiddling. This should solve this issue. An initial version of the new Bino is already in the main git repository, you can try it.
For all the samples from here (all have 6 audio channels) bino loses audio when go to fullscreen https://www.demolandia.net/3d-video/brands/lg/page-3.html
The work around is to exit fullscreen, move the playback progress back a bit until sound is restored and then go to fullscreen again and then there is audio in fullscreen.
It is kind of annoying.
Same with both bino-1.6.6 from repository and bino-1.6.7 compiled from source.
OS is Ubuntu 20.04, graphic NVIDIA GTX1070