marmalade / OpenQuick

Marmalade Open Quick
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Quick using in iOS no working #9

Closed davewang closed 6 years ago

davewang commented 11 years ago

I try to be OpenQuick with a runtime error in ios. log is: 2013-03-23 20:56:59.164 OpenQuick[19154:c07] cocos2d: surface size: 480x320 Cocos2d: cocos2d: cocos2d-2.1rc0-x-2.1.2 Cocos2d: cocos2d: GL_VENDOR: Apple Computer, Inc. Cocos2d: cocos2d: GL_RENDERER: Apple Software Renderer Cocos2d: cocos2d: GL_VERSION: OpenGL ES 2.0 APPLE Cocos2d: cocos2d: GL_MAX_TEXTURE_SIZE: 4096 Cocos2d: cocos2d: GL_MAX_TEXTURE_UNITS: 8 Cocos2d: cocos2d: GL supports PVRTC: YES Cocos2d: cocos2d: GL supports BGRA8888 textures: NO Cocos2d: cocos2d: GL supports NPOT textures: YES Cocos2d: cocos2d: GL supports discard_framebuffer: YES Cocos2d: cocos2d: GL supports shareable VAO: YES Cocos2d: cocos2d: compiled with Profiling Support: NO

Cocos2d: Marmalade Quick 1.0 Cocos2d: Loading app configuration... Cocos2d: Loading Quick engine... Cocos2d: Loading app... Assertion failed: (m_pobBatchNode), function updateTransform, file /Users/admin/dev/cocos2d-x/cocos2d-x/cocos2d-x/cocos2dx/proj.ios/../sprite_nodes/CCSprite.cpp, line 451.

Help me! why? 5B7F4BB6-21A0-4793-B638-B7DE8C8A0073

timcloss commented 11 years ago

I'm pretty sure you need to upgrade to a more recent version of Cocos2d-x. That issue was due to a bug in Cocos2d-x that Marmalade submitted back and was accepted. Previously it assumed children of sprites had to be of type sprite.

davewang commented 11 years ago

I find your Marmalade Provided marmalade-quick-1-0-mac.zip(http://madewithmarmalade.com/download/files/marmalade-quick-1-0-mac.zip) inside include cocos2d-x library is old version.this been modified by Marmalade,There are many examples are no working in iOS. 11456328-9742-43E7-840D-3ED4031EA96C