Closed Emmanuel-Tsapekis closed 9 years ago
Task 1: Discuss how the Inventory should show up with the team (0.5h). Task 2: Have #64 US 1.6: Manipulate inventory Completed to be able to create a view. (3~5 days) Task 3: Implementation (2 days, broken down more further ahead)
Implementation breakdown: Task 1: (Same as Task 1 #64) Find an appropriate image to use for the inventory system (0.5h) Task 2: Toggle Display of Inventory (0.25h) Task 3: See Item Images in slots (Related to #64) (0.25h) Task 4: Item disappears after being used (0.25h)
The Test below are done in the US #64 as the stories are inter-related, the tests number indicate what test they are in that User Story
Tests # | Inputs | Expected Output | Status |
---|---|---|---|
1: Display Inventory | Press 'i' | Inventory displayed | Pass |
2: Move Item | Click on item and then click on the new location | Item moved | Pass |
4: Close Inventory | Press 'i' when inventory displayed | Inventory closed | Pass |
Demo Steps: Step 1: Open inventory Step 2: Click on an item and move it to a different position Step 3: Close Inventory
Made an example diagram of how I plan to restructure the storage for the item system which will relate with the diagram in issue #64 #70 and relate with #69 #71
Inventory looks good, items can be picked up, moved and equipped. Toggle on inventory works. Fighter and Sorcerer have different inventories as intended. Assuming item names and stats to come at a later time, signing off for now.
As a user, i want to be able to view my inventory list
[SP: 2] [Priority: 3] [Risk: low]