Closed marouen-lamiri closed 9 years ago
Dan, you should push what you have so far so that we could discuss the direction of your work.
Sorry guys for the delay, was very busy with projects due and finals.
Here is how I think should the mini-map look like. I remember someone wanted it to be bigger. Let me know what you think.
( * ) Steps already performed before writing the Task-breakdown. Reason of my delay are the projects and finals for other courses.
Here is how it looks like:
Check it and let me know if you are OK with the way I did it.
Here is just an image of how it looks now; I disabled the terrain since its texture does not allow to see the Mini-Map properly.
Here is how it works after testing it.
Fighter enabled - Fighter followed and centered in the Mini-Map. Sorcerer enabled - Sorcerer followed and centered in the Mini-Map.
Tests # | Inputs | Expected Output | Status |
---|---|---|---|
Follow Fighter | Left-Click in any location on the terrain. | The Mini-Map's projected picture changes related to the Fighter's position centered on the map. | Pass |
Follow Sorcerer | (while controlling the sorcerer) Left-Click in any location on the terrain. | The Mini-Map's projected picture changes related to the Sorcerer's position centered on the map. | Pass |
Track Allies | None | Allies' positions are tracked on the Minimap as blue dots | Pass |
Track Enemies | None | Enemies' positions are tracked on the Minimap as red dots | Pass |
Stop Tracking Enemies | Kill an enemy | Dead enemy's indicator disappears from the Minimap | Pass |
Rotate Player Icon | Make player's avatar change the direction he/she is looking at | the player's icon rotates on the Minimap in accordance with the avatar's rotations | Pass |
Hey guys, here are some things I think should be changed for the mini-map. I think it should be a bit smaller, circular instead of square (not important just a personal preference) and have a better contrast between the background and the things on the map. It doesn't need to be a be a bird's eye camera view or show the terrain. Something minimalistic that shows the area, the walls, and the character/enemies would be sufficient. Character can be marked by an arrow indicated direction, and enemies can be small red circles
Kinda like this, but maybe with different colours/design for a more fantasy feel
This is some interesting feedback, for the size, the shape and the contrast will be changed as soon as possible. For the minimalistic approach, this is much harder to change since the map we have is dynamically generated when the player starts game-play, we will discuss it with the team in our next meeting and see what we could do to change this. We will notify you afterwards and see the best approach for this User Story.
I believe the minimap is finalized and is circular, semi-transparent, has black lines to show dungeon walls, red dots for enemies, blue dots for allies, and a directional player icon to represent the rotation of the player him/herself. Is there anything else you'd like to see in the minimap? Let us know
Looks good! Has all the essentials for a mini-map. Things to consider for the future (not sure if these are already in place) would be to also show doors, cave/dungeon entrances etc. on the map. Also special enemies and bosses should have a different appearance (different colour/different size etc.). For now though it's good for me and I'm signing off on it.
As a user, i want to be able to view a mini-map on the HUD
[SP: 8] [Priority: 2]