Closed marouen-lamiri closed 9 years ago
Tests # | Inputs | Expected Output | Status |
---|---|---|---|
Unlock unavailable skill | Unlock a skill that is not available | Skill does not unlock | Pass |
Unlock available skill | Unlock a skill that is available | Skill becomes unlock | Pass |
Open skill-tab | Press 't'-key when skill-tab is not displayed | Skill-tab opens | Pass |
Close skill-tab | Press 't'-key when skill-tab is displayed | Skill-tab closes | Pass |
Activate a locked skill | Activate a skill that is not unlocked | Skill does not activate | Pass |
Activate an unlocked skill | Activate a skill that is unlocked | Skill activates | Pass |
These issues have been retested: #86 Tests failed: None Last edit: 08/03/2015
Simple data structure used for holding skills on HUD, variables excluded.
Skill-tab opens correctly, unlocking and assigning skills works. Need tool-tips again for the skills, also maybe a way of indicating that ctrl+number is how you assign a skill. Also feel like there should be more of an animation when you click on a skill to unlock it. Signing off.
Note: This story encountered a lot of bumps along development due to dynamic instantiation of some features, needing some restructuring and refactoring to accommodate the requirements. This required the story to be reevaluated and pushed back to a further iteration to be completed.
[Priority: 1] [SP: 20] As a user, i want a HUD for my characters (Fighter and Sorcerer).