Closed Emmanuel-Tsapekis closed 9 years ago
Below is the first draft of our Town Shop, and its approximate look of what we want.
Here is the GUI prototype on how the shop is going to look for now.
# | Tests | Inputs | Expected Output | Status |
---|---|---|---|---|
1 | Open Shop | Press on shop sign | Shop window opens | Pass |
2 | Character doesn't move when shop UI is pressed | press on shop window | player doesn't move | Pass |
3 | Press item to show description and buying option | Press item button | Description and buying buttons appear | Pass |
4 | Buy Item | Press on Buy button | Item added to inventory | Pass |
5 | Sell Item | Press on Sell button | item removed from inventory | Pass |
6 | Sell Item not in inventory | Press sell button | error message displayed | Pass |
7 | Buy Item with no space in inventory | Press on Buy button | Error message displayed | Pass |
8 | Display appropriate Item list depending on player | Press on shop sign | Correct shop opens | Pass |
9 | Get currency when selling item | Press sell button | Money added in the inventory | Pass |
10 | Spend currency when selling item | Press Buy button | Money removed in the inventory | Pass |
11 | Retrieve Currency when defeating an enemy | Kill enemy | Money added in the inventory | Pass |
12 | Display Currency in inventory | open inventory | Amount of money displayed in the inventory | Pass |
13 | Display Appropriate Currency in inventory | open inventory | Amount of money displayed in the inventory with appropriate logo (Gold for fighter, Purple eye for Sorcerer) | Pass |
These issues have been retested: #44 #90 #65 #64 #85 #93 Tests failed: None Last edit: 07/04/2015
[Priority: 2] [SP: 13] As a user, I would like to have a shop at the town to acquire new items