marrus-sh / jelli

A game engine! Currently being developed.
MIT License
1 stars 0 forks source link

Support for different collision resolutions #49

Open marrus-sh opened 8 years ago

marrus-sh commented 8 years ago

The collision resolution right now is 4-bit (xxxx ~ TL TR BL BL), but there is no reason to make this required. Thus you could get map base64 which decodes to 001011 101101 ... (6-bit), etc. This should be specified with data-collision-width and data-collision-height on tileset elements.