The collision resolution right now is 4-bit (xxxx ~ TL TR BL BL), but there is no reason to make this required.
Thus you could get map base64 which decodes to 001011 101101 ... (6-bit), etc.
This should be specified with data-collision-width and data-collision-height on tileset elements.
The collision resolution right now is 4-bit (
xxxx
~TL TR BL BL
), but there is no reason to make this required. Thus you could get map base64 which decodes to001011 101101 ...
(6-bit), etc. This should be specified withdata-collision-width
anddata-collision-height
ontileset
elements.