Open marshcode opened 10 years ago
Consider this for character storage in the maze. It could allow the character to look up its own position instead of storing it (whether we would want that or not is another question). In turn, we could change the behavior of the step_off tile event to receive a character before it moves.
Similar to GridStorage? but the underlying mechanism allows for sparsely populated grids to be more efficiently represented (Dictionary/HashSet??).