Describe the bug
Some normals are flipped when imported through the plugin also hard edges are not respected.
To Reproduce
Import the linked SKP both in blender 3.6 with 0.23.2 and in unity 2021.3. LTS, unity has the correct normal orientation and sharp edges. Blender has flipped normals and smooth edges.
Expected behavior
When importing the same SKP in Unity for instance, normals and smooth/sharp edges are respected.
Note : Non-sharp edges might be a non issue, Unity might be adding an automatic edge split, but I'm not sure.
Describe the bug Some normals are flipped when imported through the plugin also hard edges are not respected.
To Reproduce Import the linked SKP both in blender 3.6 with 0.23.2 and in unity 2021.3. LTS, unity has the correct normal orientation and sharp edges. Blender has flipped normals and smooth edges.
Expected behavior When importing the same SKP in Unity for instance, normals and smooth/sharp edges are respected.
Note : Non-sharp edges might be a non issue, Unity might be adding an automatic edge split, but I'm not sure.
example.zip
For the sake of reproduction I did only minimal steps, importing SKP as is and saving the blend file to then import in unity.
Expected result as Unity Skp file preview
Blender face orientation
Unity blend file preview