martin-pi / 2DPhysics

A 2D Physics Engine implemented in Java
http://patrickmart.in
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Physics objects should be able to respond to collisions by generating reactionary forces such as normal forces. #21

Open itsez opened 6 years ago

itsez commented 6 years ago

https://research.ncl.ac.uk/game/mastersdegree/gametechnologies/physics6collisionresponse/2017%20Tutorial%206%20-%20Collision%20Response.pdf

itsez commented 6 years ago

has a good section on collision response https://gamedevelopment.tutsplus.com/tutorials/when-worlds-collide-simulating-circle-circle-collisions--gamedev-769

itsez commented 6 years ago

Might be the most helpful thing yet

https://stackoverflow.com/questions/35211114/2d-elastic-ball-collision-physics

itsez commented 6 years ago

After a week of research/trial and error we are finally able to apply the objects' momentum to each other upon collision. Next up is normal force specific to each type of force of gravity.