Closed cs6413110 closed 2 months ago
3 and 4 take away the point of warrior boost
make it so if you hit something the boost stops, that was its good for traversal if u dont hit anything, but if u do hit something itll do the 50 dmg and end the boost preventing you from hitting something again
this nerfs - damage - time invinicble - and somewhat of the speed factor
so just gripple but u do damage. not good, me no likey
what about the original idea i had for warrior where you are locked in to an orignal direction and cant course correct mid boost, this way you could miss and you could also not do damage multiple times. the best way this could work is while holding f you move your mouse in the direction you want to go relative to your tank and when u release f you get launched in that direction.
or if u dont like the mouse idea we can just do 8 directions with wasd
this has desovled into spam rip
cleaned
A nerf was implemented, so we're done I think...
aaaaaa tiny boost is so sad :(
this is the warrior issue now #637
good ideas for warrior:
make it so if you hit something the boost stops, that was its good for traversal if u dont hit anything, but if u do hit something itll do the 50 dmg and end the boost preventing you from hitting something again
this nerfs: - damage - time invinicble - and somewhat of the speed factor
what about the original idea i had for warrior where you are locked in to an orignal direction and cant course correct mid boost, this way you could miss and you could also not do damage multiple times. the best way this could work is while holding f you move your mouse in the direction you want to go relative to your tank and when u release f you get launched in that direction.
this nerfs: - damage - time invinicble - and somewhat of the speed factor
unless the 2nd one is faster than normal, no
the length/duration would be how it was before Aaron killed it
the like snoipe boost?
???? imagine the warrior boost before Aaron killed it, that is what the 2 ideas are based off. The first one would make the boost stop if you hitsomething, and the second would make it lock you into a direction for the length of the boost
i dont like being constriccted in the movement but whatev
ur constricted rn as u can only move 2 inches these ideas are to nerf either the damage or chance to hit, if you can only hit one target it would nerf ur I-frames and damage and if you could only move in 1 direction it nerfs the chance to hit and therefore damage
ye but like, i like the freedom of turning
then choose the first option
bread voted for second option so @cs6413110 adDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
bruh, how abt leave it rn. its fine
we are nerfing smth thats already nerfed
Ye, done
we are nerfing smth thats already nerfed
were buffing it back to its original state and then nerfing it properly instead of just saying the boost its exactly 1 frame long
it isnt rn. rn, its the length of a normal boost, so its fine
Warrior is currently overpowered because:
Proposed nerfs: