martinbwg / Pixel-Tanks

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Warrior #708

Closed cs6413110 closed 2 months ago

cs6413110 commented 3 months ago

Warrior is currently overpowered because:

Proposed nerfs:

LostKing73 commented 3 months ago
  1. why can't it outpace tactical? it still needs to exist
  2. speed sounds good, active time nah
  3. no
  4. no

3 and 4 take away the point of warrior boost

CelestialKnight7 commented 3 months ago

make it so if you hit something the boost stops, that was its good for traversal if u dont hit anything, but if u do hit something itll do the 50 dmg and end the boost preventing you from hitting something again

CelestialKnight7 commented 3 months ago

this nerfs - damage - time invinicble - and somewhat of the speed factor

LostKing73 commented 3 months ago

so just gripple but u do damage. not good, me no likey

CelestialKnight7 commented 3 months ago

what about the original idea i had for warrior where you are locked in to an orignal direction and cant course correct mid boost, this way you could miss and you could also not do damage multiple times. the best way this could work is while holding f you move your mouse in the direction you want to go relative to your tank and when u release f you get launched in that direction.

CelestialKnight7 commented 3 months ago

or if u dont like the mouse idea we can just do 8 directions with wasd

CelestialKnight7 commented 3 months ago

this has desovled into spam rip

CelestialKnight7 commented 3 months ago

cleaned

cs6413110 commented 2 months ago

A nerf was implemented, so we're done I think...

LostKing73 commented 2 months ago

aaaaaa tiny boost is so sad :(

CelestialKnight7 commented 2 months ago

this is the warrior issue now #637

CelestialKnight7 commented 2 months ago

good ideas for warrior:

make it so if you hit something the boost stops, that was its good for traversal if u dont hit anything, but if u do hit something itll do the 50 dmg and end the boost preventing you from hitting something again

this nerfs: - damage - time invinicble - and somewhat of the speed factor

what about the original idea i had for warrior where you are locked in to an orignal direction and cant course correct mid boost, this way you could miss and you could also not do damage multiple times. the best way this could work is while holding f you move your mouse in the direction you want to go relative to your tank and when u release f you get launched in that direction.

this nerfs: - damage - time invinicble - and somewhat of the speed factor

LostKing73 commented 2 months ago

unless the 2nd one is faster than normal, no

CelestialKnight7 commented 2 months ago

the length/duration would be how it was before Aaron killed it

LostKing73 commented 2 months ago

the like snoipe boost?

CelestialKnight7 commented 2 months ago

???? imagine the warrior boost before Aaron killed it, that is what the 2 ideas are based off. The first one would make the boost stop if you hitsomething, and the second would make it lock you into a direction for the length of the boost

LostKing73 commented 2 months ago

i dont like being constriccted in the movement but whatev

CelestialKnight7 commented 2 months ago

ur constricted rn as u can only move 2 inches these ideas are to nerf either the damage or chance to hit, if you can only hit one target it would nerf ur I-frames and damage and if you could only move in 1 direction it nerfs the chance to hit and therefore damage

LostKing73 commented 2 months ago

ye but like, i like the freedom of turning

CelestialKnight7 commented 2 months ago

then choose the first option

CelestialKnight7 commented 2 months ago

bread voted for second option so @cs6413110 adDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

LostKing73 commented 2 months ago

bruh, how abt leave it rn. its fine

LostKing73 commented 2 months ago

we are nerfing smth thats already nerfed

cs6413110 commented 2 months ago

Ye, done

CelestialKnight7 commented 2 months ago

we are nerfing smth thats already nerfed

were buffing it back to its original state and then nerfing it properly instead of just saying the boost its exactly 1 frame long

LostKing73 commented 2 months ago

it isnt rn. rn, its the length of a normal boost, so its fine