Closed LostKing73 closed 2 months ago
k, no help then.
I need the rooms labeled so I can start working @LostKing73
k, do u want more than like this? tell me what room this is
inventory??, one thing looks like a top hat so maybe cosmet
inv yea, do i need more?
thats not- what? how will that work??
tell me how that will go into this area
it would be a image that you click on and it'll open the menu or when you touch it it will open inventory
thats not how its supposed to work though
thats the system we have rn
yall. its supposed to be like stuff on the floor that represents the room, and then you enter the room and a menu appears. not a button.
btw, bread. menus should look like this, with the black being see-thru
make a new map???
bro what? even if I did, it still wouldn't work, bcuz that's not what this is!! I'm not redoing the whole idea cuz u made 1 image.
ye just make a map that has areas u enter above ur spawn, and things like shooting range and stuff at the bottom
this works fine, and doesn't look bad. that would look really awkward and lazy, bcuz it would be
the map* not the idea
yes, the map would look really awkward and lazy, bcuz it would be. this makes the areas fit in without being in a line
right. that doesnt work as well.
"aaron approved" doesnt rly mean much btw
"i like it" isnt much
theres not much of a point to the main lobby if everything is 2 steps away. this is a thing we want people to be in for a bit, not press shift and instantly leave. the way I have made mine, it lets you still leave quickly using gripple, but not just leaving in the same frame u arrive. at that point, why even have it?
its supposed to look good AND be easily accesable, not easily accessible and it kinda works, but it doesn't look good
it takes 5. at most.
compared to 1
there is no need to change it. rn, it works perfectly.
crates
if they were grey, they would blend in too much to the floor
ykeybindis bokn so cant talk but i ho ait maybe it's fixed?
Bradley's map is better because you can get to inventory and gamemodes in like 2 seconds, making it easier for fast gameplay. People don't want to spend forever navigating the lobby unless they choose to.
But bread, we need more space for test dummy stuff and maybe some random blocks for them to break idk
right, but 3-5 seconds isnt forevor
i have ideas fr breads are but I'm not saying them cuz his area looks dumb
theres no way to make it look good either
what? english please?
its supposed to look good AND be easily accesable, not easily accessible and it kinda works, but it doesn't look good
amogus
u dont see the whole map at once...
ykeybindis bokn so cant talk but i ho ait maybe it's fixed?
Bradley's map is better because you can get to inventory and gamemodes in like 2 seconds, making it easier for fast gameplay. People don't want to spend forever navigating the lobby unless they choose to.
like deep rock, one major pro that everyone talks about in deep rock is how expertly crafted the lobby is. it's packed full of stuff so no space is wasted but it doesn't feel cluttered either. Also everything that you would need takes a maximum of 5 seconds to get to with the average time being less than that.
u dont see the whole map at once...
a m o g u s
ykeybindis bokn so cant talk but i ho ait maybe it's fixed? Bradley's map is better because you can get to inventory and gamemodes in like 2 seconds, making it easier for fast gameplay. People don't want to spend forever navigating the lobby unless they choose to.
like deep rock, one major pro that everyone talks about in deep rock is how expertly crafted the lobby is. it's packed full of stuff so no space is wasted but it doesn't feel cluttered either. Also everything that you would need takes a maximum of 5 seconds to get to with the average time being less than that.
which is how mine works. bread's is cluttered
ykeybindis bokn so cant talk but i ho ait maybe it's fixed? Bradley's map is better because you can get to inventory and gamemodes in like 2 seconds, making it easier for fast gameplay. People don't want to spend forever navigating the lobby unless they choose to.
like deep rock, one major pro that everyone talks about in deep rock is how expertly crafted the lobby is. it's packed full of stuff so no space is wasted but it doesn't feel cluttered either. Also everything that you would need takes a maximum of 5 seconds to get to with the average time being less than that.
which is how mine works. bread's is cluttered
urs is empty
not really. how about we figure out the best of both worlds once aaron makes the dummy and puts it in level editor?
why not just figure it out now?
bcuz the map will have to be remade if we don't have the dummy
@cs6413110 code it. @CelestialKnight7 tell him how it works
The dummy isn't going to be in level editor. I'll just hard code it in.
Oh ok. Lets do this tmrw then
ok lets do this. @CelestialKnight7 make da map cuz ur the middleman
ok
not too clustered, and not too spaced. you should be good for this, u play drg enough to have soaked in SMTH
we're rich
closing cuz resolved and ig no new map
@CelestialKnight7 @BreadSpam
Aaron asked me to ask you this:
what menus are needed for main lobby? we only have a limited number of rooms, what do you want the most?
stuff already decided on
crates inventory singleplayer multiplayer