On Circular movements G2/G3 , like a Helix, Z is always in the same height. I think there is a parameter missing. I put var z = zOutput.format(_z); into the circularMovements Function and add a +z to the G2 & G3 "writeln" an now it works.
The new Marlin 1.1.4 has now support for all PLANES but i dont know how to implement this in the Post and I do not know if I'll ever need it.
On Circular movements G2/G3 , like a Helix, Z is always in the same height. I think there is a parameter missing. I put var z = zOutput.format(_z); into the circularMovements Function and add a +z to the G2 & G3 "writeln" an now it works.
The new Marlin 1.1.4 has now support for all PLANES but i dont know how to implement this in the Post and I do not know if I'll ever need it.
https://github.com/MarlinFirmware/Marlin/pull/7128