RendererComponents should have a Dispose method, just like entities. Since they're associated with the graphics engine they often hold onto disposable resources and at the moment never dispose them! e.g. the GetTexturecoordinateData phase in Heist creates an OcclusionQuery but never disposes of it
RendererComponents should have a Dispose method, just like entities. Since they're associated with the graphics engine they often hold onto disposable resources and at the moment never dispose them! e.g. the GetTexturecoordinateData phase in Heist creates an OcclusionQuery but never disposes of it