Closed HakanL closed 9 years ago
Well spotted, I'm going to merge this and then push up a helper method that will reduce the chance of this mistake happening in the future
Added a new casting system, this performs one off sanity checks of your casts (debug mode only, first time you perform a cast). Hopefully if we use this for all the low level casting it will prevent this kind of mistake happening again!
See here for example usage: https://github.com/martindevans/SupersonicSound/blob/master/SupersonicSound/LowLevel/LowLevelSystem.cs#L46
Very good, thanks!
Incorrect init flags were used for LowLevelSystem