Port of traer physics (from processsing) to haXe (targeting flash so far, but c++ and javascript on the to-do list). A simple particle system with gravity, attractor, springs and particles. Fast enough to run realtime.
Oh, look like I make it slower.
Reason should be for-each loop is slower than for loop in Flash.
I am closing this now and will make another pull request later.
Beside cleaning up unnecessary code, I've also added a timer to ClothSim and Grid.
Strange that Cloud is not in the repo?