Closed martinohanlon closed 8 years ago
Move all the 'platform data' (level1/2/3/4/5/6 edgedata1/5/6) from battle_sequence.cpp to platformdata.h
Create new 'level ship sprites' in platformdata.h to hold the location of ship sprites for that level.
Create new directory structure for assets, potentially: /asset/ /asset/default - common sprites, sounds, etc /asset/level# - level bmps, specific sprites, sounds, etc
Done, there maybe future re-factoring needed, but this is sufficient for the moment.
The level data is distributed over a few structures and constants at the moment and it is starting to get disjointed as new data is added (edges, collision maps, etc) and will only get more complicated as more features are added.