I am trying to render polygon lines in such a way that only the front of the sphere/globe is showing, but some parts of the backside is also showing, I am not sure why this is, perhaps an issue with the input data ? or perhaps the conversion process ? or perhaps some issue with GLScene or OpenGL ?
I am trying to render polygon lines in such a way that only the front of the sphere/globe is showing, but some parts of the backside is also showing, I am not sure why this is, perhaps an issue with the input data ? or perhaps the conversion process ? or perhaps some issue with GLScene or OpenGL ?
https://youtu.be/stQoXVrZgtA
Correct video link will be:
https://youtu.be/dEiZ3wIyaLw
if google manages to process it.
I had to cut something off at the end, some sensitive data was leaked :)