Closed martypenner closed 12 years ago
So:
Looks like the only real option left (at least right now) is either traditional AJAX or WebSockets. I'm leaning toward using sockets, as there are polyfills for unsupported browsers (though that's less of a concern, since we're requiring a solid canvas implementation to simply play the game). Plus, we could use Socket.IO within Node.js to get really fast saving / loading.
See https://hacks.mozilla.org/2012/03/there-is-no-simple-solution-for-local-storage/ for more details.
So for the record, WebSockets it is.
IndexedDB / localStorage / WebSQL / AJAX / WebSockets?