Open wormzjl opened 6 years ago
Looks like the max tier and/or the max stack size doesn't always get synced to the client or something, and thus you get the glitchy client-side-only only-visual item movement... :thinking:
It's on single player with default config through, and I think tier 1 should hold 64 items?
Matti Ruohonen notifications@github.com 于 2018年8月27日周一 16:52写道:
Looks like the max tier and/or the max stack size doesn't always get synced to the client or something, and thus you get the glitchy client-side-only only-visual item movement... 🤔
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It's 2 ^ tier items max, so tier 1 is max 1 item, tier 6 is max 64.
Wait no that doesn't make sense. It must be 2 ^ (tier - 1), because I didn't want the "visual tier" what the player sees to start from 0.
Well, I've managed to get one stack into a tier 1 barrel more than once.
Matti Ruohonen notifications@github.com 于 2018年8月27日周一 17:00写道:
It's 2 ^ tier items max, so tier 1 is max 1 item, tier 6 is max 64.
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But does it actually stay there? In your video clip it always reverted after you re-opened the GUI, meaning that it was just a client-side glitch.
Yep it does...
Matti Ruohonen notifications@github.com 于 2018年8月27日周一 17:04写道:
But does it actually stay there? In your video clip it always reverted after you re-opened the GUI, meaning that it was just a client-side glitch.
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I just can't get anything glitchy like this to happen in my test world. Can you try it without NEI or any other client-side (or even server-side) mods that might mess with item movements or slot clicking?
See https://youtu.be/xzkUaJJd-Pk Sometimes it works, sometimes it does not -.-