The schematicOverlayTypeWrongState option changes the display in-world of blocks with the wrong state.
It would be nice to also have an option that allows those blocks in the wrong state to not be missing for the purpose of the materials list.
In my case I've got 1200+ trapdoors being used decoratively and I just haven't gone back and opened them yet but when considering how many more I need to make it still shows them in the list as missing.
The schematicOverlayTypeWrongState option changes the display in-world of blocks with the wrong state.
It would be nice to also have an option that allows those blocks in the wrong state to not be missing for the purpose of the materials list.
In my case I've got 1200+ trapdoors being used decoratively and I just haven't gone back and opened them yet but when considering how many more I need to make it still shows them in the list as missing.
Thanks