Updates DataManager with an onGameInit() for registering network handler, and adds in an instance of ServerHandler for checking the World Seed at Integrated Server setup.
Replaces old Network API code in favor or new MaLiLib network API.
Disables DEBUG_RENDERER_PATH_MAX_DIST and comments out the offending code that crashes Minecraft
Updates Spawn Chunk Radius, and Player-following renderer to have the correct data via Servux or from the Integrated Server, and fixed the Spawn Radius calculation to be correct. Disables Spawn Chunk render when Spawn Chunk Radius is set to 0.
Changed RenderSystem to be Matrix4f and Matrix4fStack compliant where I can.
Adds Structure Overlays for OVERLAY_STRUCTURE_ANCIENT_CITY, and OVERLAY_STRUCTURE_TRIAL_CHAMBERS.
Updates SHULKER_BOX_PREVIEW to handle the data from Data Components.
Updates the "Horse" Jump height and speed to say the correct entity type. If it's a Llama, call it a Llama; also fixed the capturing of these Entity Attributes.
Updates Chunk Future code 'CompletableFuture' to work with newer version.
Update the Bee and Honey Info Lines to obtain the correct Data Components
Update the Bee Tooltips to use Data Components.
Update the Axolytl Tooltips to use the Data Components.
Add handling to Obtain the Simulation Distance from both the local Integrated Server, and over the network via the Vanilla methods; along with the Spawn Position, and Spawn Chunk Radius from the Integrated Server.
Draft RC.1 Clean Merge from DEV branch.