Hitting yourself using freecam kicks you with the message "Attempting to attack an invalid entity". I've done this on accident. Can you add a check to prevent this?
How do you hit yourself using freecam anyway? Any interactions should happen from the actual player's perspective... Or does that ray trace to the player itself too? :thinking:
Hitting yourself using freecam kicks you with the message "Attempting to attack an invalid entity". I've done this on accident. Can you add a check to prevent this?