My overlay never recieves a "false" in isActive, which should be false when an encounter ends. Am i doing something wrong since its always observed as "true" (meaning it is indeed observed as a known property, but its state is never false), or is there some other indication for the overlays, that combat has ended?
My overlay never recieves a "false" in isActive, which should be false when an encounter ends. Am i doing something wrong since its always observed as "true" (meaning it is indeed observed as a known property, but its state is never false), or is there some other indication for the overlays, that combat has ended?