Open ZohiDev opened 1 year ago
Yeah this is a known issue with the cactbot event sources regarding fates... There is some data getting lost for CE/fates specifically; I am not sure of the root cause yet.
Confirming that this is still happening.
In testing, ACT w/ default overlay plugin does not currently seem to have this issue. FATEs are announced, % tracked, and cleared on completion as expected. Not entirely sure that's helpful to know, but figured may as well post it.
Just as a note for record keeping around this issue, there is a flag on the "Wolf" CE that is usually reserved for the Field Notes.
This particular note I don't need, but as well as the note is not called "Nice".
The only thing I can think of as a reason for the flag being labeled as "Nice" is because of another plugin that applies "Nice" to any damage floater that ends in 69.
The Bozja/Eureka overlay module has an issue where none of the FATES are removed from the map after they're completed, quickly resulting in a map full of blinking text. Tested in Bozja & Zadnor