Fixes a vulnerability where players can potentially be DoS'd by packets crafted with large sequence numbers. The fix simply separates replay protection into a read only part (the culling part), and a track and write max sequence part that happens after a successful decryption.
Fixes a vulnerability where players can potentially be DoS'd by packets crafted with large sequence numbers. The fix simply separates replay protection into a read only part (the culling part), and a track and write max sequence part that happens after a successful decryption.
More details: https://github.com/networkprotocol/netcode.io/issues/86