1: Removed common.lua we now use an export with an anonymous function that returns the entire cache table.
2: Don't propagate Cache table to global env as it isn't necessary
3: Better way to retrieve cache values
-- This will return the player local ped
exports.cache:requestCache().PlayerPed
4: Removed value "Cache.GetPlayerPed" it returns the same value as PlayerPedId() but is slower
5: This resource will only work with gta5 not rdr3
1: Removed common.lua we now use an export with an anonymous function that returns the entire cache table. 2: Don't propagate Cache table to global env as it isn't necessary 3: Better way to retrieve cache values
4: Removed value "Cache.GetPlayerPed" it returns the same value as PlayerPedId() but is slower 5: This resource will only work with gta5 not rdr3