The player has capsules as collision shapes, but that can cause players to "hit themselves" when their firing angle is too steep. That is, the player's ball is so close to the player's capsule that Bullet registers that as a collision.
The solution would either be to extend the position the ball fires at or to constrain rotation.
The player has capsules as collision shapes, but that can cause players to "hit themselves" when their firing angle is too steep. That is, the player's ball is so close to the player's capsule that Bullet registers that as a collision.
The solution would either be to extend the position the ball fires at or to constrain rotation.