Open Psijic opened 2 weeks ago
If you build the engine from source (5.5 or ue5-main), they will have the fab plugin ready to go. But be aware that it only works for content/asset only plugins. Code plugins won't work until it's addressed and fixed. And the neither asset manager studio nor the epic asset manager can see assets purchased through fab.
Nice to hear, most of the stuff already implemented. But you saying, there's no way to get new code plugins bought via Fab even for Windows users? That sounds interesting.
oh, don't know about windows. I was talking about within linux. Right now the only workaround for getting code plugins on linux is to setup a fake engine using steam's proton or through wine to run the epic launcher.
oh, don't know about windows. I was talking about within linux. Right now the only workaround for getting code plugins on linux is to setup a fake engine using steam's proton or through wine to run the epic launcher.
You mean, all the plugins work properly on Linux without recompilation?
No they have to be recompiled, I believe he is using the other way around to get plugins downloaded, once it is d/l you can recompile it...
So, the plugins shipped with the source code then. I heard, many proprietary are not. But if you have an access to S/C, possible you can build it without downloading the libs. Just need to dig Github for the sources.
Virtually all plugins are shipped with sources. So far in my experience it is pretty rare to find one that doesn't have source. Normally large companies (Like Meta) can get exceptions, but all the smaller companies I think are required to ship sources.
Epics didn't provide direct link to download Fab plugin - is there a way to integrate it for Linux?