When reloading the plugin, it states that the generators do not have a total chance of 100.0, even though they do.
CustomOreGen: v1.3.18-SNAPSHOT
FabledSkyBlock: v2.0.3
Server Version: Paper(192) 1.14.4-R0.1-SNAPSHOT
`# You can create generators as much as you want.
Important: All generators should be named "generator1", "generator2", etc.
You can define the spawnrates of any block in the blocks-section.
The spawnrates are in percent, for example 57.3 are 57,3%.
All values together should be 100%. If all values together are higher or lower as 100, the plugin would'nt work correctly.
The permissions are custom, so you can make a generator for VIPS, and give them the permission "oregen.vip".
Are you finish with configuring? Just type /customoregen to reload the plugin!
Note: If the Island's owner is offline, the cobblestone generator would be choose the first Generator-Config.
generators:
generator1:
default generator
# name of the generator (does not need to be set, just for placeholders)
label: "Tier I Generator"
blocks:
# Please use Bukkit-Blocknames. List: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- COBBLESTONE: 80.5
- STONE: 16.0
- COAL_ORE: 1.0
- IRON_ORE: 1.0
- GOLD_ORE: 1.0
- REDSTONE_ORE: 0.5
permission: 'oregen.gen1'
# You can also define from what level the generator should be activated. Example: Leave all permissions empty and
# only work with the island Level. The plugin would only consider the islandLevel then.
unlock_islandLevel: 0
generator2:
vip generator, VIPS need generators.vip permission
Thanks, I've fixed the round off bug and allowed the format MATERIAL:<SPACE>CHANCE in addition to the original one (MATERIAL:CHANCE), since people seem to tend using your format.
When reloading the plugin, it states that the generators do not have a total chance of 100.0, even though they do.
CustomOreGen: v1.3.18-SNAPSHOT FabledSkyBlock: v2.0.3 Server Version: Paper(192) 1.14.4-R0.1-SNAPSHOT `# You can create generators as much as you want.
Important: All generators should be named "generator1", "generator2", etc.
You can define the spawnrates of any block in the blocks-section.
The spawnrates are in percent, for example 57.3 are 57,3%.
All values together should be 100%. If all values together are higher or lower as 100, the plugin would'nt work correctly.
The permissions are custom, so you can make a generator for VIPS, and give them the permission "oregen.vip".
Are you finish with configuring? Just type /customoregen to reload the plugin!
Note: If the Island's owner is offline, the cobblestone generator would be choose the first Generator-Config.
generators: generator1:
default generator
generator2:
vip generator, VIPS need generators.vip permission
generator3: label: "Tier III Generator" blocks:
Here you can define worlds where the generator should not work
disabled-worlds: