mastercomfig / tf2-patches

Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations!
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[MVM] Giant Robots are using human body sizes #261

Closed DrCactusTF2 closed 4 years ago

DrCactusTF2 commented 4 years ago

Description

MVM Giants in TC2 are using the same body proportions as their common counterparts

Checklist

Reproduction

  1. Play any wave with a giant
  2. Stand/taunt next to them for height reference

Screenshots

https://steamuserimages-a.akamaihd.net/ugc/1638704307077383998/75BD3A0B31A45A10F01C73C19BCC47357688EF8C/

maximsmol commented 4 years ago

I don't think I understand this issue. What is the intended behavior?

Yttrium-tYcLief commented 4 years ago

I don't think I understand this issue. What is the intended behavior?

Giants have scaled-up bodies, but normal sized heads. They don't use separate models; they simply use the original models with a scale factor (of like 3x) applied to their root bone, and then a scale on bip_head to bring it back down to normal size. My guess is we somehow broke that in TC2.

DrCactusTF2 commented 4 years ago

For reference, this is how big they're supposed to be in live TF2 https://steamuserimages-a.akamaihd.net/ugc/1638704307080206910/884F6FEB9815CDACAFB7419D84A0794573F1770A/

Yttrium-tYcLief commented 4 years ago

oh this was fixed in 5974bce my bad