mastercomfig / tf2-patches

Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations!
Other
217 stars 27 forks source link

10bit > 32bit eye angles #328

Open iBoonie opened 4 years ago

iBoonie commented 4 years ago

Description

Eye angles are converted from 32bit to 10bit making the eye angles you see through the demo very inaccurate.

@PazerOP has implemented this as a mod: https://github.com/PazerOP/TF32BitAngles

Checklist

Yttrium-tYcLief commented 4 years ago

Sometimes I see issues crop up in Source that make me roll my eyes... like, of course that's a problem.

That being said, you filed this as a feature request, not a bug report like it really is.

PazerOP commented 4 years ago

It isn't a bug. This is a network optimization that only becomes an issue because snipers can scope in, or if you're playing on resolutions that simply didn't exist when TF2 launched. It also has nothing to do with STV. It is present in both the game and STV.

Also that server plugin I hacked together will only improve things if you are using CastingEssentials. It will also break some aspects of halloween bumper cars iirc.

Yttrium-tYcLief commented 4 years ago

Ok, my bad. Re-labelling.

Since you're knowledgeable about this @PazerOP, would it be possible for you to file a PR?

PazerOP commented 4 years ago

Sorry, I don't wish to become directly involved in this project.

Yttrium-tYcLief commented 4 years ago

No worries.