In Mannpower, triggering a deadringer or shield charge while under the effects of TF_COND_PLAGUE stops the bleed damage without removing the condition.
This allows players to, after triggering this bug, have indefinite immunity to Plague until they touch health or resupply.
Relevant functions will be in a reply to this comment.
Checklist
[x] None of the open or closed issues document this problem.
[x] This is a bug, not a new idea.
[x] This is objectively a bug, and not something that people commonly disagree on.
[x] This issue occurs on the latest Team Comtress release, or the master branch.
[x] This issue occurs on the latest vanilla TF2 update.
[x] This bug is in the code of the game, not in the textures, sounds, or other resources.
Description
In Mannpower, triggering a deadringer or shield charge while under the effects of TF_COND_PLAGUE stops the bleed damage without removing the condition.
This allows players to, after triggering this bug, have indefinite immunity to Plague until they touch health or resupply.
Relevant functions will be in a reply to this comment.
Checklist
[x] None of the open or closed issues document this problem.
[x] This is a bug, not a new idea.
[x] This is objectively a bug, and not something that people commonly disagree on.
[x] This issue occurs on the latest Team Comtress release, or the
master
branch.[x] This issue occurs on the latest vanilla TF2 update.
[x] This bug is in the code of the game, not in the textures, sounds, or other resources.
[ ] This issue is listed on the Source 1 official bugtracker.
[x] This issue occurs with DirectX level 100.
[x] This issue occurs when using no custom content.
[x] This issue occurs when using
start_tf2.bat
(orstart_server.bat
) with no custom launch options.[x] This issue occurs when using a listen server (using the
map
command ingame).[x] This issue occurs when using a dedicated server.
[ ] This bug is in the internal procedures or tooling (e.g. the build process).
Reproduction
Setup Details
Client Settings