mastercomfig / tf2-patches

Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations!
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Dead ringer health particles #455

Open maxwellhupig opened 3 years ago

maxwellhupig commented 3 years ago

Description

When you see a spy dead ring with overheal particles, you can see where he goes for a bit.

Checklist

Reproduction

  1. have a spy get overheal (kunai or medic heals him)
  2. activate dead ringer

Screenshots

Setup Details

Client Settings

Yttrium-tYcLief commented 3 years ago

This is likely going to be tied in with #456, but I'm personally leaning towards this one getting addressed, even if the other one doesn't, since this occurs due to factors outside the immediate player's control (the actions of teammates).

ghost commented 3 years ago

This is likely going to be tied in with #456, but I'm personally leaning towards this one getting addressed, even if the other one doesn't, since this occurs due to factors outside the immediate player's control (the actions of teammates).

Both should be removed because you can use that same, imo not so sound logic for both of these issues.

For example:

"It is a very necessary component of the spy's skill ceiling to know when to run away from your medic or the enemy medic, in order to avoid healing, when you need to cloak. Not knowing when you need to do that allows for playstyles with little thought put into them, and by removing this vital element that requires so much skill, you're removing the depth of spy."

This is obviously wrong, which is why if this issue gets resolved, the other one should too since it uses the same underlying logic, in which both issues assume an incorrect skill threshold and dash out punishments for no reason other than to punish not using an extremely low amount of skill to prevent it.

Pure muscle memory (when unrelated to movement, aiming, and such) shouldn't be a factor that's glorified by the game, and shouldn't call for harsh punishments if the feature that deals them exists for some other purpose, and the punishment is a necessary byproduct. However, since both of these features serve no other purpose than to punish not respecting them, the issue becomes circular, meaning ultimately pointless, creating an unnecessary advantage for the enemy team.

Tiagoquix commented 3 years ago

This was reported on the official bugtracker. https://github.com/ValveSoftware/Source-1-Games/issues/2463