Open Platina6978 opened 3 years ago
I've noticed Sentries also experience this issue, but I've only seen it at higher ping than normal, and don't seem to be as sensitive to interp than Halloween entities. (i.e smooth Sentry animations on the same server as a stuttering HHHH.)
It has come across me that the command "nb_update_frequency" may be a possible venue to fix these issues. This command defaults to a value of 0.1 but a value of 0.01 makes the animations a lot smoother (source at around 10:38). Hope this can be of any help! Edit: This appears to be a server convar, thus I'm not sure if this is something that can be changed through this project.
According to Moonly Days (founder of creators.tf which hosts servers with fixed animations for NPCs), 0.01 translates to 60 FPS. In comparison, 0.02 is 30 FPS.
cl_interp_npcs
convar does nothing.
Description
Any halloween boss (HHH, Merasmus, Monoculus) or any of the skeletons appear to have very choppy animations. I have been informed this is a result of using interp settings different from the vanilla ones but I am not very well informed about the cause here. ### Checklistmaster
branch.start_tf2.bat
(orstart_server.bat
) with no custom launch options.map
command ingame).Reproduction
Screenshots
Setup Details
Client Settings
Driver Version
Hardware Specs