masterfeizz / DaedalusX64-3DS

Port of DaedalusX64 to the Nintendo 3DS
GNU General Public License v2.0
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Daedalus does not save #109

Open Gamer654 opened 1 year ago

Gamer654 commented 1 year ago

So I don't mind too much the app not saving game progress, I really don't use it much anyway, btw it does it with all games but I'm playing a Super Mario 64 rom hack that requires a save, mainly cause it crashes in a certain point and needs to reload to work, I'm not gonna get all into it, but I see it makes 2 different file types in the save folder. assuming the 128kb one is the save, I deleted the other one, still doesn't work so is there a way to fix this or this just not possible until maybe the future or something

chrisw10 commented 6 months ago

Add your romhack to the roms.ini file and it should allow the emulator to read the correct save file.

The CRC numbers in roms.ini are input strangely compared to what they show in Project64, which is what I used to identify them.

If the CRC1 number in Project64 is adf63b3c then you’ll want to type 3c3bf6ad in the roms.ini file. Then add the CRC2 number right after it with no spaces using the same reverse two-digit order, and then a dash, and then the two letter number code that the original game that your hack modified uses in its entry in roms.ini.

Zelda OOT uses -45, so using that as an example, the final hash would look something like this: adf63b3c563da321-45

[CRC1][CRC2]-[number code]