Every time I attempt to load a game on my old 2ds, with the exception of Super Mario 64, I always get an Arm11 crash. To be clear the intros run at 60 fps uup until that point.
To Reproduce
Step 1: Use an old 2ds
Step 2:Load one of these games that I tested: GoldenEye, Paper Mario, Mario Kart 64, or F Zero
Step 3: Run the rom through the latest Daedalus in the Homebrew Launcher.
Step 4: Load the menu screen or close to it.
Step 5: Arm11 crash.
I expect that when I turn it on that it will run past the menu and load the game at low framerate.
Screenshots
If applicable, add screenshots to help explain your problem.
Device:
FW:[e.g. Current System Firmware]
Daedalus Version [Beta V 0.2]
Additional context
I have not een this error posted anywhere.
This may be one of two things -
Either your 2DS is running our of ram,
Or there is an issue with Daedalus attempting to use non-existing 3D on 2DS models. See issues #2 and #53 for more information.
Every time I attempt to load a game on my old 2ds, with the exception of Super Mario 64, I always get an Arm11 crash. To be clear the intros run at 60 fps uup until that point.
To Reproduce Step 1: Use an old 2ds Step 2:Load one of these games that I tested: GoldenEye, Paper Mario, Mario Kart 64, or F Zero Step 3: Run the rom through the latest Daedalus in the Homebrew Launcher. Step 4: Load the menu screen or close to it. Step 5: Arm11 crash.
I expect that when I turn it on that it will run past the menu and load the game at low framerate.
Screenshots If applicable, add screenshots to help explain your problem.
Device:
Additional context I have not een this error posted anywhere.