imgui_impl_3ds.h is required to compile the source code. It is not included in this repository, and I have not been able to find it online.
Tested on: MacOS
Just to help anyone else trying to build this project from source, here are the things I had to do to build the project up to this point:
download and install devkitpro
use dkp_pacman to install 3ds-tools
added DEVKITPRO as an environment variable pointing to the installation directory for devkitpro ( in my case: /opt/devkitpro )
changed this line in CMakeLists.txt set(APP_ROMFS_DIR "${PROJECT_SOURCE_DIR}/SysCTR/Resources/RomFS") to set(APP_ROMFS_DIR "${PROJECT_SOURCE_DIR}/SysCTR/Resources/romfs") - case sensitive error
downloaded picaGL from GitHub, added picaGL to the devkitpro installation directory since that's where cmake wanted it
installed 3ds-libpng with dkp-pacman
resolved some compile errors by downloading the necessary files from imgui from GitHub, and placing them in ./Source/SysCTR/Include
@masterfeizz Where can imgui_impl_3ds.h be found?
Sidenote: It would be nice to have a compilation guide.
imgui_impl_3ds.h is required to compile the source code. It is not included in this repository, and I have not been able to find it online.
Tested on: MacOS
Just to help anyone else trying to build this project from source, here are the things I had to do to build the project up to this point:
@masterfeizz Where can imgui_impl_3ds.h be found? Sidenote: It would be nice to have a compilation guide.