In order to use ctrQuake in older 3Ds, it would be nice to recover the double tap jump.
In this commit you deleted Touch_TouchpadTap function, and in further commits all this code was reworked and reorganised for a better understanding.
But this had the side effect of deleting the double tap function.
My suggestion is to apply these changes:
{
if(!keyboardToggled && touch.px > 268 && touch.py > 14 && touch.py < 226)
Touch_SideBarTap();
else if (keyboardToggled && touch.py > 62 && touch.py < 188 && touch.px > 12 && touch.px < 308)
Touch_KeyboardTap();
else if (touch.py > 214 && touch.px > 142 && touch.px < 178)
Touch_KeyboardToggle();
// Analised last to recover double tap jump and to avoid conflicts with other functionalities
else if (!keyboardToggled)
Touch_DoubleTapJump();
}
void Touch_DoubleTapJump()
{
u64 thisTap = Sys_FloatTime();
if ((thisTap - lastTap) < 0.5){
Key_Event(K_SPACE, true);
lastKey = K_SPACE;
}
lastTap = thisTap;
}
Maybe there's a better way to do this, if I have time i could test it by myself.
Great job, anyway!! :D
In order to use ctrQuake in older 3Ds, it would be nice to recover the double tap jump.
In this commit you deleted Touch_TouchpadTap function, and in further commits all this code was reworked and reorganised for a better understanding. But this had the side effect of deleting the double tap function.
My suggestion is to apply these changes:
Maybe there's a better way to do this, if I have time i could test it by myself. Great job, anyway!! :D