matanki-saito / EU4dll

Europa Universalis IV double byte language patch; master:1.34.2, dev:1.37.3.0
https://paratranz.com/projects/76
MIT License
933 stars 109 forks source link

I cannot find a good contact route, so I will use this issue tracker instead #198

Open Sunconure11 opened 3 years ago

Sunconure11 commented 3 years ago

Have you considered bringing over your dll mods to stellaris? More specifically, creating some kind of memory patch, for handling modded setups, due to the potential for simply running out of memory or other similar issues in larger setups, as a lot of stellaris load orders tend to be more loose in terms of mods added.

Alternatively, could some kind of script extender be done, so users can make mods like that?

matanki-saito commented 3 years ago

Hello. Do you mean you want to reduce the loading time of stellaris?

Sunconure11 commented 3 years ago

In general, yes. Seeing as you pulled off dll mods for other paradox games, perhaps such a mod could be done for stellaris.

I’d also like to see memory usage reduction and optimization to the game as a whole, so the game does not kill itself on more extreme settings, such as large mod load orders, or even just using large galaxies.

matanki-saito commented 3 years ago

A happy new year I certainly removed the maximum read limit for mod files in EU4 and Ck2. But I don't know if stellalis has it. And even if you can remove the file restriction, the game speed at the end of the game probably won't improve. I'm going to analyze it for now. thx